#ifndef _GAMEINFO_H
#define _GAMEINFO_H

#include "Singleton.h"

#ifdef GALLIUMENGINE_DLL 
#define GALLIUMENGINE_API __declspec( dllexport )
#else
#define GALLIUMENGINE_API __declspec( dllimport )
#endif

namespace GalliumEngine
{

	class GALLIUMENGINE_API GameInfo : public Singleton<GameInfo>
	{
	public:
		GameInfo(void) : Singleton<GameInfo>()
		{
		}

		~GameInfo(void)
		{
		}

		unsigned int screenHeight;
		unsigned int screenWidth;
	};

}

#endif
